This is a very cool update. I was a little underwhelmed by the last one, but this one definitely delivers. I especially like the new skills in Tactics and and Blood Magic. I can already see the possibilities forming... The one thing I was a little unclear on is whether the Hammer Mastery and Ritualist changes affect PvP and PvE. The titles on those sections made it sound like PvE, but there weren't any tags about it on the skill names. This update changed Seeping Wound ...
I've still been making builds, but haven't had any time to test them lately. I don't really want to put up builds that haven't seen any testing, so there will be a hiatus before I post another one that will end whenever I have time to test some builds and find one I like.
I've finished restoring all my posts from the old blog to this new one. I also used the opportunity to add build codes for the older builds. Enjoy!
This is an extremely silly build I made with the only goal being to try and make myself as invincible as possible. And it works! I can usually tank a whole team in Random Arena for several minutes. Or just never die with smaller amounts of pressure. DISCLAIMER: If you play this in Random Arena, your team will hate you and probably flame you for the 10+ minutes it takes for you to die to the other team once the rest of your team has already been killed. >.>’ It uses Defy Pain, ...
This is a Warrior build using Illusionary Weaponry and Signet of Stamina to make a very survivable, high damage attacker. I specifically made this build for Alliance Battles, but I plan to make a version of it for Random Arena. If I like the result I’ll post that too. Signet of Stamina normally ends whenever you hit with an attack, but Illusionary Weaponry essentially makes all of your attacks not hit, your target just takes damage. This means that Signet of Stamina will give you ...